Lumini – Concept art

Previously, Michiel explained the importance of environmental storytelling and how this is relevant to the game Lumini. If you missed this, you can read all about it here. In this blog, I will explain how this, in turn, is important in creating concept art. Concept art is an important part of any design process since […]

Lumini – Environmental Storytelling

In the previous blog Olof wrote about how we visually built the game environments of Lumini. If you missed it, you can read it here. The last time I wrote a blog for Lumini was more than a year ago about the overall Game Art. This time I will talk about the environmental storytelling of […]

Lumini – Building the world

In the last blog we published, Niels talked about the technical aspect of world construction within the game Lumini (if you missed it, you can read it here). This week I, Olof, will talk about the visual side of building the world in which Lumini takes place. As Niels explained, the world in Lumini is […]