Thank you and goodbye!
The past four years have been a great adventure in which we had the luxury to make friends and experience things all over the world, through the simple act of […]
The past four years have been a great adventure in which we had the luxury to make friends and experience things all over the world, through the simple act of […]
Hello everyone! We hope everyone is ready and prepared for Christmas! To celebrate this time of peace and solidarity we’re doing a special Christmas give away in which we’ll give […]
A few weeks ago was Momocon; the ultimate 4-day event for fans of anime, comics or games. Speelbaars traveled to Atlanta to showcase Lumini to over 18,000 visitors! Having recovered […]
Our last blog was about the Lumini, the most important creatures in our game. If you’ve missed it, you can find it here. This week’s blog is written by Niels […]
Last time, Dilay told you guys about some of the concept art of our game, if you didn’t read our previous blog yet, be sure to read it here. This […]
Previously, Michiel explained the importance of environmental storytelling and how this is relevant to the game Lumini. If you missed this, you can read all about it here. In this […]
In the previous blog Olof wrote about how we visually built the game environments of Lumini. If you missed it, you can read it here. The last time I wrote […]
In the last blog we published, Niels talked about the technical aspect of world construction within the game Lumini (if you missed it, you can read it here). This week […]
Last time I explained a bit about the level loading process (if you missed it, you can read it here), but there is more to the world of Lumini, much […]
(Cover art on Frontpage by Dilay Erol) If you’ve ever had the opportunity to play a version of Lumini, you might have noticed the lack of loading- and cutscenes. That’s […]